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FULl metal games

AI policy and ai faq

We are a small independent publishing house, passionate about role-playing games and board games.
We do this work for the love of stories, imagination, and sharing fantasy worlds.
Our greatest satisfaction is seeing people enjoy what we create: laughing, getting excited, discussing characters, rules, and adventures.
We don’t have a lot of capital behind us, nor do we have an industrial structure.
We are just a few people who put everything—our time, passion, and dreams—into our projects.
For this reason, we choose to use Artificial Intelligence tools to create some of the illustrations and visual assets for our games.
Without these tools, we simply could not exist as a publishing house.

 

why we use ai

  • Accessibility: AI allows us to bring our projects to life even without the resources of a large publisher.
  • Speed and creative freedom: we can experiment more quickly, exploring different styles and atmospheres.
  • Sustainability: instead of commissioning dozens of expensive drafts and then discarding most of them, we can work more efficiently, reducing waste and time.
  • Human + technological collaboration: we use AI as a tool, not a substitute. Our ideas, our texts, our aesthetic and narrative choices remain human.
  • Artistic reworking: it is very rare for an AI-generated image to be used as is. Most of the time, we modify, adapt, and correct it, or use it only as a basis for drawing on top of it or developing a more complex visual idea. AI is, in effect, a stage in the creative process, not the end point.

 

what we don't do

  • We don’t pretend that the images we generate are “traditional art.”
  • We don’t claim credit that isn’t ours.
  • We don’t use AI to copy or exploit the work of other artists.
  • We don’t believe that AI should replace human creativity: we believe it can amplify it.

 

what we want

We want to tell stories. We want you to play, imagine, and dream.
And we want to do it honestly, openly declaring the means we use.
Artificial intelligence is one of those means—like a digital palette, layout software, or a music synthesizer.
We are not ashamed to use it.
We are committed to doing so ethically, transparently, and responsibly, while continuing to focus on our passion for gaming, storytelling, and the joy of entertaining people.

In our case, the alternative to using AI would not be to commission illustrations from an artist, but not to publish our games at all.
We are a small company, without funds or investors, and AI simply allows us to exist and pursue our ideas.
We don't want to take anyone's place. On the contrary, we believe that the more people are able to create, the more interest in creative work in all its forms grows—including that of human artists.
For us, AI is not a way to “save money,” but a way to make creation possible.

For us, art is not a tool, but an intention.
The images we generate are the result of human choices: carefully written prompts, edits, corrections, adaptations.
It is very rare for an image to be used “as is.”
We often use it as a basis on which to work, or as inspiration for a more complex final result.
It is an artistic process in every sense—only today, instead of brushes or graphics tablets, we also use new digital tools.

This is an important issue, and one that we care deeply about.
We are aware of the debate surrounding the use of datasets and carefully choose tools and platforms that declare transparent policies on model training.
In any case, our goal is never to “copy,” but to create something new.
We use AI as we would use an idea generator or a digital brush: as a creative medium, not as a shortcut or substitute.

We understand the point, but it's not a competition.
We don't want to prove that “AI is better” — we just want to be able to participate in the world of playful creation with the means we have.
Not everyone has the same resources, but everyone can have passion and vision.
And AI gives us the opportunity to turn our ideas into something real, instead of leaving them in a drawer.

When we can, we do.
We are happy to collaborate with human artists for covers, logos, or key elements.
But AI allows us to cover the large number of minor images needed for manuals or prototyping, where it would be economically unsustainable to pay for dozens of illustrations.
It's not an “either/or” situation: it's a balance between resources, ethics, and creativity.

We think exactly the opposite.
AI allows us to experiment more, to create unique visual worlds, and to focus on the content of the game, the mechanics, and the stories.
It doesn't take away the artisan's touch: it moves it to a new level, where digital tools and human sensitivity coexist.

No.
We are proud to create, to get people playing, and to make projects possible that otherwise would not exist.
We are transparent, honest, and aware.
We use AI with respect, as a means, not as a shortcut.
And if even one person, playing one of our titles, laughs, dreams, or gets excited... then all of this has made sense.

It's true: the use of AI has an environmental cost, and it would be hypocritical to pretend otherwise.
We are aware that artificial intelligence models consume energy and water resources, just like any large-scale digital technology.
In our own small way, we try to use it responsibly, avoiding unnecessary generation, optimizing prompts, and limiting ourselves to what is really needed for our projects. We have installed an open AI system on one of our PCs to minimize the use of more energy-intensive cloud services.
In addition, AI helps us work more efficiently: fewer wasted attempts, less time wasted, and therefore lower overall technological consumption.
It is not a “green” technology, but it can be used consciously and in moderation, and that is what we are committed to doing.