Introducing Thrice Fantasy
Thrice Fantasy is a flexible and comprehensive TTRPG, with a fresh and flowing gameplay. The rulebook allows you to play in fantasy settings. Thrice Fantasy is the first product to use the Thrice engine, a rule system that will be employed in various styles and genres, as we’ll explore in upcoming Thrice-based releases.
The game was born with the aim of providing a comprehensive and adaptable tabletop role-playing game framework that could accommodate any style or genre and adapt to a variety of settings. We felt that some of the typical ttrpg stuff is redundant, obvious or underused, which could detract from the enjoyment of the game. Consequently, we put an emphasis on components that enhance player involvement and narrative, rather than being overly detailed with unnecessary crunch.
Thrice Fantasy stands out for its method of simplifying gameplay and the character sheet to make the game playable by novices and experts alike, while keeping a solid structure that allows for deep customisation and hacking.
Who is Thrice Fantasy for?
- New players: Thrice engine is quick and easy to learn, and allows you to start playing right away.
- 5E players: Thrice Fantasy uses the six basic attributes of 5E and is great for those who want to switch to a less stressful system without sacrificing structure and variety. Thanks to the directions included in the book, you can easily convert any creature from 5E to Thrice Fantasy. The stat blocks used for non-player characters use a format that is easy to read and use.
- Grognards like us: old-school players will not be disappointed. Behind Thrice Fantasy are nerds who started playing in the 80s. After chewing and digesting myriad rulebooks, they have distilled their experience into Thrice Fantasy, cleaning up what roleplaying doesn’t need and weaving the rule set they always wanted.
Things that don't need rules
- In many games the character sheet is full of rarely used, obvious, or redundant things. We won’t address these things, because any “on the fly” decisions are left to your common sense. Weight and bulk won’t be considered, nor will common ammunition and rations, unless they are scarce, special, or relevant to the story. You won’t write whether your race has infrared vision, cat sight, 60-foot darkvision, echolocation, and so on: the Master will tell you how you see, or you’ll know that your character sees in the dark. You won’t find detailed descriptions of fantasy clichés, just a few reminders: dwarves are grumpy, proud, loyal to their clan, and know about mining and minerals; elves love the woods, music, and poetry, and live long lives; halflings love food, pipe smoking, and comfortable living; and so on.
- Ask your Master: he knows the fantasy races and will decide how to fit them into his setting. You won’t find extremely detailed tables on travel and food search times, structural damage to buildings, availability of venison by season and terrain type, or anything else that is irrelevant to the narrative and would only strangle your fantastic story in a spiral of tables and cumbersome technicisms. We want you to play the game and focus on enjoyable things, so that you have fun!
Dice
- Thrice uses special six-sided dice on which the number 1 appears on one face, 2 on two, 3 on three. These dice are d³, pronounced “d-thrice”. One d-thrice is referred to as 1d³, two dice as 2d³, and so on.
- Each die rolled in the game aims to obtain a target number, which can be 1, 2 or 3. If the result of a die is equal to the target number, that die scores a success. The target is indicated in round brackets after the number of dice. If a trap inflicts 5d³(3), the Master rolls 5 dice: each result of 3 represents one damage inflicted.
- As an alternative to d³, you can use ordinary six-sided dice (d6). In that case, if the result of a die is equal to or less than the target number, that die scores a success.
- A limited amount of d-thrice bundles is available in the last pledge level!
Attributes and skills
- Characters and creatures in Thrice Fantasy are defined by the six familiar attributes of the father of TTRPGs, and each skill depends on an attribute.
- Each attribute determines how many dice must be rolled to perform an action, and the rank of the skill indicates which roll results are considered successes. In this way, a single dice roll determines whether or not an attack has hit and how much damage it inflicted, or whether the successes achieved are enough to pick a lock, and so on.
Hit points and mana
- In addition to HP, both characters and creatures have their mana pool. Mana points can be required to use a certain feat, or they can be spent to roll additional dice on almost any roll.
- The master also has his own mana pool, which he can manage to empower opponents when players least expect it.
Classes, disciplines and feats
- Each character class is defined by its access to certain Disciplines, which are thematic lists of feats.
- A Feat is a special ability that becomes part of the character: whether it’s a special combat move, a passive advantage, or a spell, it may require some mana points to be used.
- What Class will you choose for your character? Among the 13 classes in Thrice Fantasy appear the most classic adventurer careers, but also the Alchemist, the Samurai and the Tinkerer, with his extraordinary ability to assemble unique inventions that will help him in his adventures.
Character customization
- In the manual you will find 21 races to choose from for your character. In addition to the classic fantasy ones, you might decide to play with a Construct or an Undead. Each race provides special advantages, and could also give the character a Special Feat.
- As the character advances in level, he can acquire new Feats and Disciplines. For those who want to experiment with a non-canonical build and further customize their character, at certain levels they’ll have the option of cross-classing, acquiring Disciplines that don’t belong to their class, while forgoing the permanent increase of an attribute.
Items and monsters
- In addition to common items, the manual contains dozens of special and magical items, and a list of 131 creatures divided into 13 categories.

